Pirate’s Vanity

Visual asset design for a choice-driven game exploring the history and culture of piracy.

For this project, I served as the primary visual designer for a narrative-driven game centered on piracy. My role involved creating all visual assets used throughout the experience, ensuring a cohesive style that supported both gameplay and storytelling.

This included character design, UI elements, dialogue boxes, maps, and interactive components. Each element was crafted to reflect a stylized, historical aesthetic inspired by classic pirate lore while remaining clear and functional for user interaction.

Special attention was given to visual hierarchy and readability, particularly within UI components, to guide players through choices and narrative outcomes. The overall design balances thematic immersion with usability, helping bring the game’s world and decision-making mechanics to life.

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